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  25 +"W\#"S\"K\6
  25 #"a\"c\"e\>82
  20   <IMG MONO SRC="htmstand.SPR#4">
  15                         
  14 DISK ERROR
  14            
  13 <IMG MONO SRC="htmstand.SPR#4">
  13    <IMG SRC="htmstand.SPR#2">
  11                        
  10 ..........
  10     &#60LI> 
  10            <IMG SRC="htmstand.SPR#1">
   8 <TO RAM="htmstand.SPR#">
   8 888888888888888888888888888888888888888888
   8           
   7 UNKNOWN DISK
   7 READ_ONLY DISK
   7 READ/WRIGHT ERROR
   7 READ-ONLY FILE
   7 NOT FORMATTED
   7 FILE NOT FOUND
   7 FILE EXIST
   7 BREAK PRESSED
   7 BAD PARAMETER
   7 4RAMD FULL
   7 )ADESC'S FULL
   7  VERIFY ERROR
   6 <IMG SRC="appsicon.SPR#3">
   6  drag&drop.
   6  PROTRACKER 2.1 BY GOLDEN DISK 
   6               
   6             
   4 eWdURTg2fU
   4 ASTCONFG  E:\PLANETS\NEWGAME
   4 <IMG MONO SRC="appsicon.SPR#1">
   4 ************************************************************************
   4     &#60CITE> 1 
   4             <IMG MONO SRC="htmstand.SPR#3">
   3 ress "H" f
   3 p*p1p?pFpT
   3 Welcome to
   3 True/Inv video - 
   3 TR-DOS.    
   3 TMPFILE2APP
   3 Serg Kuzmi
   3 SAA/CUA,  
   3 RESIDENTGRP
   3 Q/A/Space/Enterp
   3 Interface   
   3 GAMES   GRP
   3 Extend Mode" 
   3 Cursor joystickp
   3 ???????????
   3 <TO RAM="appsicon.SPR#">
   3 <LI><A HREF="#ZXW">ZX-WORD</A>
   3 <LI><A HREF="#TVIEW">
   3 <LI><A HREF="#SYSV">
   3 <LI><A HREF="#SPRGEN">
   3 <LI><A HREF="#FILEMAN">
   3 <LI><A HREF="#APPMAN">
   3 <IMG SRC="appsicon.SPR#5">
   3 <IMG SRC="appsicon.SPR#4">
   3 <IMG SRC="appsicon.SPR#2">
   3 <IMG MONO SRC="appsicon.SPR#1">                 <IMG MONO SRC="appsicon.SPR#1">
   3 <A NAME="ZXW"></A>
   3 <A NAME="TVIEW"></A>
   3 <A NAME="SYSV"></A>
   3 <A NAME="FILEMAN"></A>
   3 <A NAME="APPMAN"></A> &#22&#0&#40 <IMG SRC="appsicon.SPR#0">
   3 </A>        <A HREF="#HTML">HTML</A>
   3 ;EXPANSION project
   3 : 2:5030/362.2
   3 : (812) 186-
   3 : ".TOM file not found"
   3 08-640LsWR
   3 , ZX-WORD 
   3 (Paper+Border
   3 "Windows  3.1",  "MacGuide'  
   3 "Macro-modem"
   3  drag&drop, 
   3  THIS.TOM 
   3  MS-DOS FAT 
   3  HTML</TITLE>
   3  (Disk Sub System)
   3  &#60EXEC> 
   3  &#60/CODE>
   3  &#60/CITE>
   3  "PaintBrush"
   3   Application Program
   3   API  Windows,  
   3   (enter).  
   3    LOAD   
   3     </CITE>
   3     1 DSS 
   3     &#60OL>
   3     &#60CODE> 2 
   3     &#60/OL>
   3       <A HREF="#GAMES">
   3        <A HREF="#SYSTEM">
   3         <CITE>
   3           <CITE>     
   3              
   2 you have no heading you will still burn Quadbenium, but stay at the same 
   2 yield 1500 of each mineral onto the planet (if a max yield happened).  The 
   2 with the add-ons.  The conference will originate from Warp Speed BBS of
   2 will be updated as Asteroids program generates Asteroids and puts them into 
   2 they strike a planet damage will result.
   2 the ship has fuel.
   2 the host directory.  For example; to configure a new game in
   2 the copyright holder)
   2 the capability for players to capture asteroids and tow them to planets for
   2 the Tim Continuum and this will be fore feedback, support and general help
   2 the Asteroid is determined by its mass.  
   2 the Asteroid database will be initialized.  Additionally, the UFO database 
   2 the Asteroid and towing it (the gather code will still equal towing of the 
   2 surface.  Damage means that colonists and natives will die (a % of them and 
   2 space and use it for propulsion.  Asteroids move at warps speeds raging 
   2 runs from.  Asteroid requires access to the VGA Planets database
   2 requirements of the game.  Each value has valid ranges and all changes must 
   2 point in space.    
   2 play.  These files are written to during initialization:
   2 perform a Quadbenium Jump you need to have at least 100 micrograms of 
   2 other missions.  When the jump occurs you move along your preset heading, if 
   2 on the surface).
   2 of the Quadbenium Jump.
   2 needed  to run this program.
   2 must be run.  ASTGONFG accepts one command line parameter, the DOS path to
   2 micrograms of Quadbenium.  The Quadbenium burn does not depend on the length 
   2 messaging system.
   2 lose 50 happiness points), also, mines, factories and defense outposts will 
   2 k[GENASMFISWPEND.
   2 jump before host runs.  So yes it is possible to Jump before Rob, tow or any 
   2 in part, or in whole, without the  written permission of 
   2 impact will place 1/2 of the yield on the planet's surface and 1/2 into the 
   2 impact onto the planet's surface.  This will cause damge to the planets 
   2 higher the mass the higher the average warp speed of the Asteroid.
   2 h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h
   2 h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h
   2 h(h(h(h(h((h(h(h(h(hh(h(h(h(h(
   2 from the surface of the asteroid and use it as a super fuel.
   2 file you got this program from.  Tell them that they need to place the
   2 file will be written to the Game Directory:
   2 fcode is selected the ship will keep intercepting the asteroid, as long as 
   2 extens  TXT
   2 e2,32,32,32,32,56,56,56
   2 damage multiplier setting:
   2 contain a mineral called Quadbenium that allows them to absorb energy from 
   2 case sensitive, the (n) represents the Asteroid # (not the ID#) and they are
   2 by the ship, due to the Asteroid's self-propulsion.
   2 by the engine tech.  The max amount of Quadbenium able to be stored in the 
   2 between 5-10.  The exact range for each Asteroid depends on its mass, the 
   2 before you gather). (i.e, 5000 KT Asteroid has 500 micrograms of Quadbenium 
   2 been determined to have been generated the program refers to the following):
   2 be within the valid ranges.
   2 be destryoed. The percentage of this damage is determined by the ASTCONFG 
   2 based on the percentage chance of appearing that you set in the ASTCONFG.EXE.  
   2 asteroid impact for EACH mineral (N, T, D, M).  So a 1000 KT Asteroid could 
   2 as follows:
   2 as an Asteroid and select the friendly code of TA(n).  This will cause the 
   2 are on the surface of the Asteroid (assuming that none has been removed 
   2 and it will move towards the Asteroid as host runs.  As long as the IA(n) 
   2 and 9, and depends on the ASTCONFG.EXE setting.  Asteroid generation is 
   2 advantage of the AUXHOST features found in HOST 3.20.  This add-on provides
   2 added mineral resources and the ability gather Quadbenium (a new mineral)
   2 You also need to give them copies of all BMP files you find in the ZIP
   2 XYPLAN.HST, ect.).
   2 With the added spacelane activity comes some risk.  Each time an
   2 When ASTCONFG starts, a configuration dialog will be displayed.
   2 Welcome to ZX Word version 2.5m
   2 Warp Core at any one time is (Engine tech / 2)*100.  (i.e., Transwarps {tech 
   2 WORK    GRP
   2 Towing an Asteroid Into a Planet's Orbit
   2 Towing an Asteroid
   2 To tow an Asteroid a starship needs to be at the same point in space 
   2 To gather Quadbenium you need to be in the same point in space as 
   2 This will give them the BMP's they need to see the bmps linked to the
   2 The type of Asteroid is based on the following table (once an Asteroid has 
   2 The only thing Quadbenium can be used for is Quadbenium Jumps.  To 
   2 The number of Asteroids that are allowed in the game is between 1 
   2 The mass divided by 10 will tell you how many micrograms of Quadbenium 
   2 The configuration program will create and update all necessary  files 
   2 The (n) is the Asteroid number you are towing.  Your ship will gather 
   2 Tape for include
   2 THIS_ISFTXTSUBDIR        VIEWER  COM
   2 TAn -   Tow Asteroid number (n)
   2 Starships can only hold so much Quadbenium.  This amount is determined 
   2 Special Consulting:     Tim Wisseman    
   2 Select the OK button when all changes have been made.  The following 
   2 SYSTEM  GRP
   2 SPRFILE.SPR
   2 SAPER   COM                            
   2 Roman Alexandr
   2 Quadbenium in your warp core, a heading and a friendly code of QJ(n).  Where 
   2 Quadbenium from the surface of the Asteroid.  The amount of Quadbenium on 
   2 Quadbenium Jumps
   2 QJn -   Quadbenium Jump (n) times ten light years (0=10)
   2 Programming:            Dan Gale        
   2 Place these programs in the same directory that the HOST normally
   2 Path to Game Directory  edit box.
   2 Object save
   2 O:9qg:7q==
   2 Notice that the DOS path provided on the command line is displayed in the
   2 No part of the program or documentation may be copied, 
   2 New Game Setup
   2 NOTE:  Make sure your host directory has the files AUXHOST1.BAT and 
   2 Mass            Warp Velocity   %Chance of  Type Appering
   2 M:?pG!1p##
   2 LOAD SPR-FILE
   2 Konfigure list
   2 Intercepting an Asteroid
   2 Igor Gruzdeq
   2 If these requirements are met your ship will perform a Quadbenium 
   2 If an Asteroid is towed into a planets orbit it will immediately 
   2 If a ship has a friendly code of IA(n) selected (where n is the 
   2 IAn -   Intercept Asteroid number (n)
   2 I will be starting up a message conference that will be carried on
   2 HTML    GRP
   2 HOSTS----  You need to give a copy of this DOC file to  your players !!!
   2 Gathering Quadbenium
   2 GQn -   Gather Quadbenium from Asteroid number (n)
   2 GENSCRSWTMP
   2 GENS4B ERROR: swap error
   2 GENS4B ERROR: file gensbody.BIN lost
   2 Four new friendly codes are introduced with this program.  They ARE
   2 EXPINTROCOM                            
   2 E:\PLANETS\NEWGAME type:
   2 Documentation:          Dan Gale & Dave Killingsworth   
   2 Design:                 Dave Killingsworth & Dan Gale   
   2 Denis Bark
   2 Default values are automatically provided.  Change them to suit the 
   2 Death studi
   2 Copyright ( 1995 Dave Killingsworth - All Rights Reserved
   2 Chico, CA  916-345-6447 (Will be a shared BBS by Warp Speed and Dan and 
   2 Boris Nesterp
   2 Before Asteroid can be used the configuration program ASTCONFG.EXE,
   2 BY:ALEX MIKHAILOV 1996
   2 BMP files in the sub directory (labeled BMP) under their WINPLAN dirctory.
   2 BMP Artwork:            Mark StewartCopyright 
   2 Asteroids move about the Echo Cluster under their own power.  They 
   2 Asteroids mass up to its mass plus 500 KT.  This is the yeild from an 
   2 Asteroids have no minds and wander blindly throughout the Echo Cluster.  If
   2 Asteroid). If you meet these criteria and set your friendly code to GQ(n).  
   2 Asteroid to be "towed" by the ship.  This process requires no fuel expenditure 
   2 Asteroid mineral yeild is equal to a range between 1/2 of the 
   2 Asteroid is generated there is a chance that it might stike a planet.  These
   2 Asteroid is an add-on utility for VGA Planets 3.5 that takes
   2 Asteroid contains two programs:
   2 Asteroid Number) its waypoint will be set to the location of the Asteroid 
   2 Asteroid Generation
   2 AUXHOST2.BAT.  If they are not there create empty ones.
   2 ASTEROID.HST
   2 ASTEROID.EXE
   2 ASTCONFG.HST
   2 ASTCONFG.EXE
   2 ASTCONFG Damage Mulitplier *(asteroid mass/1000)
   2 A confirmation dialog will be shown at which time, if YES is selected 
   2 A Quadbenium Jump of any length ( 10 - 100 Light years) burns 100 
   2 @@@```pppxxx|||~~~xxxHHH
   2 >> RX "Z.A.R."/BOBOV/96///////
   2 >> "UFO-2" /BOBOV/ 31.5.96    
   2 >> "FLYING-CAT 2"/BOBOV/1.8.96
   2 > 2T{!L{><
   2 =         
   2 <LI><A HREF="#MAIN">
   2 <LI><A HREF="#HYPER">
   2 <IMG SRC="appsicon.SPR#6">
   2 <IMG MONO SRC="appsicon.SPR#1">                 <IMG MONO SRC="appsicon.SPR#1>
   2 <A NAME="prog"></A>
   2 <A NAME="opred"></A>
   2 <A NAME="mnogo"></A>
   2 <A NAME="futur"></A>
   2 <A NAME="dss"></A>
   2 <A NAME="celi"></A>
   2 <A NAME="SYSTEM"></A>
   2 <A NAME="SPRGEN"></A> &#22&#0&#40 <IMG SRC="appsicon.SPR#0">
   2 <A NAME="BEGIN">   <IMG SRC="htmstand.SPR#2">
   2 <A NAME="BEGIN">
   2 </A>       <A HREF="#WORK">
   2 :5030/41.30
   2 : /filename.ext
   2 8x8x8x8x8x8x8x8x8x
   2 88899999999999:99:88999999999999999:88999999999999999:99999999999999999899999999999999999888999999999999999:89999999999999999:899999999999999999888888888888888889888888888888888889
   2 888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
   2 888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
   2 5000 KT              8-10                       1-5%
   2 4000 KT              7-9                        6-15%
   2 3000 KT              6-8                        16-35%
   2 2000 KT              5-7                        36-60%
   2 10} can hold  [10 / 2 ] = 5 * 100 = 500 micro grams of Quadbenium.)
   2 1000 KT              5-6                        61-100%
   2 1. DOUBLE XINOX
   2 (n) equals the number light years (mulitplied by 10  with 0 = 10*10) you wish 
   2 (h(h(h(h(hh(h(h(h(h((h(h(h(h(h
   2 (h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(
   2 (h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(
   2 (asmfile+6),A
   2 (Nick Skachkov)
   2 (HULLSPEC.DAT, BEAMSPEC.DAT, ect) as well as the Host database (SHIP.HST,
   2 (C)DOMEN MCMXCV
   2 ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((h(h(h(((((h(((((h(h(h(
   2 ((((((((((((
   2 ( 1995 Dave Killingsworth  All Rights Reserved
   2 "WORK    GRP"
   2 "              "
   2  STARTUP.TXT 
   2  (Shasha Zyranr|"|
   2  (812) 186-13-58, 
   2  'Enter'-GENS
   2  &#60A HREF>
   2   for VGA Planets 3.5     
   2   for VGA Planets 3.5
   2   Domen  SPR.  
   2     <CITE> 1 
   2     3<A HREF="EXPANS.HTM#BEGIN"> 
   2     &#60UL>
   2     &#60/UL>
   2       HTML 
   2       <A HREF="#RESID">
   2       888y
   2        BRAUTITL.SPR  
   2          <CITE> 
   2               <IMG MONO SRC="htmstand.SPR#3">
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   1 intro18 TXT
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   1 ZSTARTUP T
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   1 Top of memory:
   1 Thank you for your interest.
   1 Text starts:
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   1 TVIEWER COM                            
   1 TPAN.A   C
   1 TO MANY OBJECTS:
   1 TMPFILE8APP     
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   1 TMPFILE6APP     
   1 TMPFILE5APP     
   1 TMPFILE4APP     
   1 TMPFILE3APP     
   1 TMPFILE2APP     
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   1 THIS    TOM
   1 T+|/(Ui2<u
   1 Sysop of Dan & Dave's BBS 916-345-6447
   1 Studio forJ
   1 Start tape..
   1 Special thanks to Dima Grigoriev
   1 Shasha Zyranr|"|
   1 Select drive
   1 Scorpion ZS 256h
   1 SYSVIEW COM                            
   1 SWAPFILETMP
   1 SWAP() ERROR: DATAFILE LOST
   1 STARTUP.TXT (
   1 SSDBOX() C
   1 SPRGEN  COM                            
   1 SHADOW DANCERu
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   1 MaxI, hang
   1 Max Iwamoto
   1 Mask A:........ W _
   1 Make a MOVE
   1 Macro buffer? 
   1 Mac, UNIX-
   1 MICRO WINDOWS V1.1pNPN
   1 MAN (MAGIC SOFT)p
   1 MAGIC SOFT. 
   1 M:ynG!kn##
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   1 Length Sec F.tr
   1 LSYSVIEW C
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   1 LINFOR()CJ
   1 LABEL NOT FOUND:
   1 Kemp.joystik
   1 Kemp. mouse
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   1 KHTMLBRAUC
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   1 Include file is empty!
   1 Include buffer? 
   1 Ilya Fominm
   1 IWALLPAPRC
   1 ISYSMES()CX
   1 INSTINFO.COM
   1 IE ALIEN SLIMExfpN
   1 IE ALIEN SLIMEw
   1 IAPPMAN  C
   1 I will post on this conference and Tim's to let everyone know where 
   1 HiSoft GEN Assembler ZX Spectrum
   1 HTMLBRAUTMP
   1 HTMLBRAUCOM/htmintroHTM                
   1 HTMLBRAUCOM/appsguidHTM                
   1 HTMLBRAUCOM/about   HTM                
   1 HTMLBRAUCOM                            
   1 HL,zxwname
   1 H=VIRMEM C
   1 Greedy guys 
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   1 GENS    COM                            
   1 G=FORMA  C
   1 G#SESSIONC
   1 File Absent
   1 FONT    CTABL    CDRIVER  C
   1 FILEMAN COM                            
   1 FILE OPTION
   1 FILE NOT SWOPPING:
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   1 F Commander V4.01
   1 Executes: 
   1 Executable f
   1 Enter       Break
   1 EXPANS  Hp
   1 EXEC ERROR 
   1 EMULMOUSCOM              /h            
   1 EMULMOUS.COM,  
   1 EFFECT.BIN.  
   1 Dp@@ p!p`0
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   1 Dave's BBS).  You can reach me, Dave Killingsworth by E-mail 
   1 Dave Killingsworth
   1 Dark Dragon St
   1 DUUUUDUDDUU"
   1 DUUDUDDUU"UUDUwUDUUU"UUwU"DD
   1 DSS RAMDISK
   1 DOUBLE XINOX
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   1 DISC ERROR:
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   1 D""Uf3fwD"Uw"UwUU"D3U""w""U"wf
   1 CxO|KnCjOrEtsCnAj
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   1 CURSOR  COM              /h  
   1 CLOCK   COM              /h            
   1 CLIPBOARD  
   1 CHO DIVISIO@N
   1 C=APPMAN C
   1 Break key N
   1 BRAUTITLSxi
   1 BRAUTITLSPR
   1 BRAUICO DAT
   1 BRAUICO D0uX
   1 BOOKMARK SET
   1 Anton Gorshkov, 1996o
   1 Alex Mikhailovy
   1 ARNO FROM OMEGA GROUP
   1 ARKMAN (MAGIC SOFT)p
   1 APPMAN  COM                            
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   1 APPLICATION ERROR:UNKNOWN ERROR
   1 APPLICATION ERROR: NOT SWOPPING
   1 APPLICATION ERROR: FILE intro10.BIN  LOST
   1 APPLICATION ERROR
   1 APP ENDTMPFILE1APP
   1 API BODY END
   1 ANIMA   C@
   1 ABSENT"q"b
   1 ABE4<ci3fj@
   1 AABBCDEFGIJLMOQSUWY[^`cehknqtx{
   1 A#EXECUTEC
   1 @SWAP()  C
   1 @BOOT.A  C
   1 @&ATHERS C
   1 ?GAM.GRP C
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   1 >HIQQWW]]aaggkkmm
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   1 =SYSME() C
   1 =(A=(*=(;=($=
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   1 <LI><A HREF="#GRAFIX">
   1 <LI><A HREF="#GENS">GENS4B 
   1 <LI><A HREF="#FORM">
   1 <LI><A HREF="#FILE">
   1 <LI><A HREF="#EMULMOUS">
   1 <LI><A HREF="#CURSOR">
   1 <LI><A HREF="#BUTTON">
   1 <LI><A HREF="#BASEPROG">
   1 <LI><A HREF="#AUTOR">
   1 <LI><A HREF="#ABORT">ABORT</A>
   1 <LI><A EXEC="#st">
   1 <LI><A EXEC="#sk">
   1 <LI><A EXEC="#lu">
   1 <LI><A EXEC="#bo2">
   1 <LI><A EXEC="#bo1">
   1 <LI> <A HREF="htmtoken.C#begin"> 
   1 <IMG MONO SRC="bobface.C#1"></A>&#32
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   1 <EXEC="PT_PLAY.C#1L:VOBLA.C">
   1 <EXEC="PT_PLAY.C#1L:FC1.C">
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   1 <A NAME="text"></A>
   1 <A NAME="st">
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   1 <A NAME="lu">
   1 <A NAME="bo2">
   1 <A NAME="bo1">
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   1 <A NAME="VIRMEM"></A>
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   1 <A NAME="TEXT"></A>
   1 <A NAME="TECH">
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   1 <A NAME="STRUCT"></A>
   1 <A NAME="SPISK"></A>
   1 <A NAME="RESID"></A>
   1 <A NAME="OPTION">
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   1 <A NAME="MESSAGE"></A>
   1 <A NAME="MENU"></A>
   1 <A NAME="MAIN"></A>
   1 <A NAME="INTRO"></A>
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   1 <A NAME="HYPER">
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   1 <A NAME="GENS"></A>
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   1 <A NAME="BUTTON">
   1 <A NAME="BEGIN"></A>
   1 <A NAME="BASEPROG"></A>
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   1 ;data=intro10.???
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   1 ;---------------------
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   1 :[jG=2Sj:ZjO=2Tj:]j
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   1 :GxAxAxBx=
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   1 :5030/41.30+
   1 : U.S.GOLD & SEGA,
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   1 : Aleksandr Majorov ('
   1 : Aleksandr Majorov ($
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   1 9VIRMEM  C
   1 9=ZXW    Cj
   1 8virmem  C
   1 8intro17 M/
   1 8888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888882
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   1 8888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
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   1 1,5,4,5,7,5,10,5
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   1 0intro14 S;
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   1 000800000000000008080000000800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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   1  Zx-News 10 
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   1  ZX-NEWS 06 
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   1  Amadeus Wakson, 1996bv
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   1                         1-22,28,33
   1                           </CITE>
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