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25 +"W\#"S\"K\6
25 #"a\"c\"e\>82
20 <IMG MONO SRC="htmstand.SPR#4">
15
14 DISK ERROR
14
13 <IMG MONO SRC="htmstand.SPR#4">
13 <IMG SRC="htmstand.SPR#2">
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10 ..........
10 <LI>
10 <IMG SRC="htmstand.SPR#1">
8 <TO RAM="htmstand.SPR#">
8 888888888888888888888888888888888888888888
8
7 UNKNOWN DISK
7 READ_ONLY DISK
7 READ/WRIGHT ERROR
7 READ-ONLY FILE
7 NOT FORMATTED
7 FILE NOT FOUND
7 FILE EXIST
7 BREAK PRESSED
7 BAD PARAMETER
7 4RAMD FULL
7 )ADESC'S FULL
7 VERIFY ERROR
6 <IMG SRC="appsicon.SPR#3">
6 drag&drop.
6 PROTRACKER 2.1 BY GOLDEN DISK
6
6
4 eWdURTg2fU
4 ASTCONFG E:\PLANETS\NEWGAME
4 <IMG MONO SRC="appsicon.SPR#1">
4 ************************************************************************
4 <CITE> 1
4 <IMG MONO SRC="htmstand.SPR#3">
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3 p*p1p?pFpT
3 Welcome to
3 True/Inv video -
3 TR-DOS.
3 TMPFILE2APP
3 Serg Kuzmi
3 SAA/CUA,
3 RESIDENTGRP
3 Q/A/Space/Enterp
3 Interface
3 GAMES GRP
3 Extend Mode"
3 Cursor joystickp
3 ???????????
3 <TO RAM="appsicon.SPR#">
3 <LI><A HREF="#ZXW">ZX-WORD</A>
3 <LI><A HREF="#TVIEW">
3 <LI><A HREF="#SYSV">
3 <LI><A HREF="#SPRGEN">
3 <LI><A HREF="#FILEMAN">
3 <LI><A HREF="#APPMAN">
3 <IMG SRC="appsicon.SPR#5">
3 <IMG SRC="appsicon.SPR#4">
3 <IMG SRC="appsicon.SPR#2">
3 <IMG MONO SRC="appsicon.SPR#1"> <IMG MONO SRC="appsicon.SPR#1">
3 <A NAME="ZXW"></A>
3 <A NAME="TVIEW"></A>
3 <A NAME="SYSV"></A>
3 <A NAME="FILEMAN"></A>
3 <A NAME="APPMAN"></A> �( <IMG SRC="appsicon.SPR#0">
3 </A> <A HREF="#HTML">HTML</A>
3 ;EXPANSION project
3 : 2:5030/362.2
3 : (812) 186-
3 : ".TOM file not found"
3 08-640LsWR
3 , ZX-WORD
3 (Paper+Border
3 "Windows 3.1", "MacGuide'
3 "Macro-modem"
3 drag&drop,
3 THIS.TOM
3 MS-DOS FAT
3 HTML</TITLE>
3 (Disk Sub System)
3 <EXEC>
3 </CODE>
3 </CITE>
3 "PaintBrush"
3 Application Program
3 API Windows,
3 (enter).
3 LOAD
3 </CITE>
3 1 DSS
3 <OL>
3 <CODE> 2
3 </OL>
3 <A HREF="#GAMES">
3 <A HREF="#SYSTEM">
3 <CITE>
3 <CITE>
3
2 you have no heading you will still burn Quadbenium, but stay at the same
2 yield 1500 of each mineral onto the planet (if a max yield happened). The
2 with the add-ons. The conference will originate from Warp Speed BBS of
2 will be updated as Asteroids program generates Asteroids and puts them into
2 they strike a planet damage will result.
2 the ship has fuel.
2 the host directory. For example; to configure a new game in
2 the copyright holder)
2 the capability for players to capture asteroids and tow them to planets for
2 the Tim Continuum and this will be fore feedback, support and general help
2 the Asteroid is determined by its mass.
2 the Asteroid database will be initialized. Additionally, the UFO database
2 the Asteroid and towing it (the gather code will still equal towing of the
2 surface. Damage means that colonists and natives will die (a % of them and
2 space and use it for propulsion. Asteroids move at warps speeds raging
2 runs from. Asteroid requires access to the VGA Planets database
2 requirements of the game. Each value has valid ranges and all changes must
2 point in space.
2 play. These files are written to during initialization:
2 perform a Quadbenium Jump you need to have at least 100 micrograms of
2 other missions. When the jump occurs you move along your preset heading, if
2 on the surface).
2 of the Quadbenium Jump.
2 needed to run this program.
2 must be run. ASTGONFG accepts one command line parameter, the DOS path to
2 micrograms of Quadbenium. The Quadbenium burn does not depend on the length
2 messaging system.
2 lose 50 happiness points), also, mines, factories and defense outposts will
2 k[GENASMFISWPEND.
2 jump before host runs. So yes it is possible to Jump before Rob, tow or any
2 in part, or in whole, without the written permission of
2 impact will place 1/2 of the yield on the planet's surface and 1/2 into the
2 impact onto the planet's surface. This will cause damge to the planets
2 higher the mass the higher the average warp speed of the Asteroid.
2 h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h
2 h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h
2 h(h(h(h(h((h(h(h(h(hh(h(h(h(h(
2 from the surface of the asteroid and use it as a super fuel.
2 file you got this program from. Tell them that they need to place the
2 file will be written to the Game Directory:
2 fcode is selected the ship will keep intercepting the asteroid, as long as
2 extens TXT
2 e2,32,32,32,32,56,56,56
2 damage multiplier setting:
2 contain a mineral called Quadbenium that allows them to absorb energy from
2 case sensitive, the (n) represents the Asteroid # (not the ID#) and they are
2 by the ship, due to the Asteroid's self-propulsion.
2 by the engine tech. The max amount of Quadbenium able to be stored in the
2 between 5-10. The exact range for each Asteroid depends on its mass, the
2 before you gather). (i.e, 5000 KT Asteroid has 500 micrograms of Quadbenium
2 been determined to have been generated the program refers to the following):
2 be within the valid ranges.
2 be destryoed. The percentage of this damage is determined by the ASTCONFG
2 based on the percentage chance of appearing that you set in the ASTCONFG.EXE.
2 asteroid impact for EACH mineral (N, T, D, M). So a 1000 KT Asteroid could
2 as follows:
2 as an Asteroid and select the friendly code of TA(n). This will cause the
2 are on the surface of the Asteroid (assuming that none has been removed
2 and it will move towards the Asteroid as host runs. As long as the IA(n)
2 and 9, and depends on the ASTCONFG.EXE setting. Asteroid generation is
2 advantage of the AUXHOST features found in HOST 3.20. This add-on provides
2 added mineral resources and the ability gather Quadbenium (a new mineral)
2 You also need to give them copies of all BMP files you find in the ZIP
2 XYPLAN.HST, ect.).
2 With the added spacelane activity comes some risk. Each time an
2 When ASTCONFG starts, a configuration dialog will be displayed.
2 Welcome to ZX Word version 2.5m
2 Warp Core at any one time is (Engine tech / 2)*100. (i.e., Transwarps {tech
2 WORK GRP
2 Towing an Asteroid Into a Planet's Orbit
2 Towing an Asteroid
2 To tow an Asteroid a starship needs to be at the same point in space
2 To gather Quadbenium you need to be in the same point in space as
2 This will give them the BMP's they need to see the bmps linked to the
2 The type of Asteroid is based on the following table (once an Asteroid has
2 The only thing Quadbenium can be used for is Quadbenium Jumps. To
2 The number of Asteroids that are allowed in the game is between 1
2 The mass divided by 10 will tell you how many micrograms of Quadbenium
2 The configuration program will create and update all necessary files
2 The (n) is the Asteroid number you are towing. Your ship will gather
2 Tape for include
2 THIS_ISFTXTSUBDIR VIEWER COM
2 TAn - Tow Asteroid number (n)
2 Starships can only hold so much Quadbenium. This amount is determined
2 Special Consulting: Tim Wisseman
2 Select the OK button when all changes have been made. The following
2 SYSTEM GRP
2 SPRFILE.SPR
2 SAPER COM
2 Roman Alexandr
2 Quadbenium in your warp core, a heading and a friendly code of QJ(n). Where
2 Quadbenium from the surface of the Asteroid. The amount of Quadbenium on
2 Quadbenium Jumps
2 QJn - Quadbenium Jump (n) times ten light years (0=10)
2 Programming: Dan Gale
2 Place these programs in the same directory that the HOST normally
2 Path to Game Directory edit box.
2 Object save
2 O:9qg:7q==
2 Notice that the DOS path provided on the command line is displayed in the
2 No part of the program or documentation may be copied,
2 New Game Setup
2 NOTE: Make sure your host directory has the files AUXHOST1.BAT and
2 Mass Warp Velocity %Chance of Type Appering
2 M:?pG!1p##
2 LOAD SPR-FILE
2 Konfigure list
2 Intercepting an Asteroid
2 Igor Gruzdeq
2 If these requirements are met your ship will perform a Quadbenium
2 If an Asteroid is towed into a planets orbit it will immediately
2 If a ship has a friendly code of IA(n) selected (where n is the
2 IAn - Intercept Asteroid number (n)
2 I will be starting up a message conference that will be carried on
2 HTML GRP
2 HOSTS---- You need to give a copy of this DOC file to your players !!!
2 Gathering Quadbenium
2 GQn - Gather Quadbenium from Asteroid number (n)
2 GENSCRSWTMP
2 GENS4B ERROR: swap error
2 GENS4B ERROR: file gensbody.BIN lost
2 Four new friendly codes are introduced with this program. They ARE
2 EXPINTROCOM
2 E:\PLANETS\NEWGAME type:
2 Documentation: Dan Gale & Dave Killingsworth
2 Design: Dave Killingsworth & Dan Gale
2 Denis Bark
2 Default values are automatically provided. Change them to suit the
2 Death studi
2 Copyright ( 1995 Dave Killingsworth - All Rights Reserved
2 Chico, CA 916-345-6447 (Will be a shared BBS by Warp Speed and Dan and
2 Boris Nesterp
2 Before Asteroid can be used the configuration program ASTCONFG.EXE,
2 BY:ALEX MIKHAILOV 1996
2 BMP files in the sub directory (labeled BMP) under their WINPLAN dirctory.
2 BMP Artwork: Mark StewartCopyright
2 Asteroids move about the Echo Cluster under their own power. They
2 Asteroids mass up to its mass plus 500 KT. This is the yeild from an
2 Asteroids have no minds and wander blindly throughout the Echo Cluster. If
2 Asteroid). If you meet these criteria and set your friendly code to GQ(n).
2 Asteroid to be "towed" by the ship. This process requires no fuel expenditure
2 Asteroid mineral yeild is equal to a range between 1/2 of the
2 Asteroid is generated there is a chance that it might stike a planet. These
2 Asteroid is an add-on utility for VGA Planets 3.5 that takes
2 Asteroid contains two programs:
2 Asteroid Number) its waypoint will be set to the location of the Asteroid
2 Asteroid Generation
2 AUXHOST2.BAT. If they are not there create empty ones.
2 ASTEROID.HST
2 ASTEROID.EXE
2 ASTCONFG.HST
2 ASTCONFG.EXE
2 ASTCONFG Damage Mulitplier *(asteroid mass/1000)
2 A confirmation dialog will be shown at which time, if YES is selected
2 A Quadbenium Jump of any length ( 10 - 100 Light years) burns 100
2 @@@```pppxxx|||~~~xxxHHH
2 >> RX "Z.A.R."/BOBOV/96///////
2 >> "UFO-2" /BOBOV/ 31.5.96
2 >> "FLYING-CAT 2"/BOBOV/1.8.96
2 > 2T{!L{><
2 =
2 <LI><A HREF="#MAIN">
2 <LI><A HREF="#HYPER">
2 <IMG SRC="appsicon.SPR#6">
2 <IMG MONO SRC="appsicon.SPR#1"> <IMG MONO SRC="appsicon.SPR#1>
2 <A NAME="prog"></A>
2 <A NAME="opred"></A>
2 <A NAME="mnogo"></A>
2 <A NAME="futur"></A>
2 <A NAME="dss"></A>
2 <A NAME="celi"></A>
2 <A NAME="SYSTEM"></A>
2 <A NAME="SPRGEN"></A> �( <IMG SRC="appsicon.SPR#0">
2 <A NAME="BEGIN"> <IMG SRC="htmstand.SPR#2">
2 <A NAME="BEGIN">
2 </A> <A HREF="#WORK">
2 :5030/41.30
2 : /filename.ext
2 8x8x8x8x8x8x8x8x8x
2 88899999999999:99:88999999999999999:88999999999999999:99999999999999999899999999999999999888999999999999999:89999999999999999:899999999999999999888888888888888889888888888888888889
2 888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
2 888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
2 5000 KT 8-10 1-5%
2 4000 KT 7-9 6-15%
2 3000 KT 6-8 16-35%
2 2000 KT 5-7 36-60%
2 10} can hold [10 / 2 ] = 5 * 100 = 500 micro grams of Quadbenium.)
2 1000 KT 5-6 61-100%
2 1. DOUBLE XINOX
2 (n) equals the number light years (mulitplied by 10 with 0 = 10*10) you wish
2 (h(h(h(h(hh(h(h(h(h((h(h(h(h(h
2 (h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(
2 (h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(
2 (asmfile+6),A
2 (Nick Skachkov)
2 (HULLSPEC.DAT, BEAMSPEC.DAT, ect) as well as the Host database (SHIP.HST,
2 (C)DOMEN MCMXCV
2 ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((h(h(h(((((h(((((h(h(h(
2 ((((((((((((
2 ( 1995 Dave Killingsworth All Rights Reserved
2 "WORK GRP"
2 " "
2 STARTUP.TXT
2 (Shasha Zyranr|"|
2 (812) 186-13-58,
2 'Enter'-GENS
2 <A HREF>
2 for VGA Planets 3.5
2 for VGA Planets 3.5
2 Domen SPR.
2 <CITE> 1
2 3<A HREF="EXPANS.HTM#BEGIN">
2 <UL>
2 </UL>
2 HTML
2 <A HREF="#RESID">
2 888y
2 BRAUTITL.SPR
2 <CITE>
2 <IMG MONO SRC="htmstand.SPR#3">
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1 Thank you for your interest.
1 Text starts:
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1 Tape error!
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1 TO MANY OBJECTS:
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1 HiSoft GEN Assembler ZX Spectrum
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1 GS2 C
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1 F#N#^#~#fo
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1 EMULMOUSCOM /h
1 EMULMOUS.COM,
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1 Dp@@ p!p`0
1 Domen 1996
1 Distributor: DOMEN C.S.
1 Delimiter:
1 Delete text(Y/N)
1 Dave's BBS). You h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h(h
1 Dave's BBS). You can reach me, Dave Killingsworth by E-mail
1 Dave Killingsworth
1 Dark Dragon St
1 DUUUUDUDDUU"
1 DUUDUDDUU"UUDUwUDUUU"UUwU"DD
1 DSS RAMDISK
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1 DONT OPEN FILE:
1 DISC ERROR:
1 DDUf"f333wUUUUUw"""
1 D&START.2C
1 D""Uf3fwD"Uw"UwUU"D3U""w""U"wf
1 CxO|KnCjOrEtsCnAj
1 Copyright (C) HiSoft 1987
1 Co-sysop of Warp Speed and Tim Continuum
1 Change buffer
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1 CURSOR COM /h
1 CLOCK COM /h
1 CLIPBOARD
1 CHO DIVISIO@N
1 C=APPMAN C
1 Break key N
1 BRAUTITLSxi
1 BRAUTITLSPR
1 BRAUICO DAT
1 BRAUICO D0uX
1 BOOKMARK SET
1 Anton Gorshkov, 1996o
1 Alex Mikhailovy
1 ARNO FROM OMEGA GROUP
1 ARKMAN (MAGIC SOFT)p
1 APPMAN COM
1 APPLICATION NOT FOUND
1 APPLICATION ERROR:UNKNOWN ERROR
1 APPLICATION ERROR: NOT SWOPPING
1 APPLICATION ERROR: FILE intro10.BIN LOST
1 APPLICATION ERROR
1 APP ENDTMPFILE1APP
1 API BODY END
1 ANIMA C@
1 ABSENT"q"b
1 ABE4<ci3fj@
1 AABBCDEFGIJLMOQSUWY[^`cehknqtx{
1 A#EXECUTEC
1 @SWAP() C
1 @BOOT.A C
1 @&ATHERS C
1 ?GAM.GRP C
1 ?! [
1 >HIQQWW]]aaggkkmm
1 >HEAR PATTERN
1 >> "VOBLA"/BOBOV/2.8.96
1 =SYSME() C
1 =(A=(*=(;=($=
1 <TO RAM="htms
1 <TO RAM="htmintro.HTM#">
1 <TO RAM="bobface.C#">
1 <TO RAM="bobcrazy.C#">
1 <TO RAM="PT_PLAY.C#">
1 <TO RAM="ANIMA.C#">
1 <LI><A HREF="brauhelp.HTM#BEGIN">HTML-
1 <LI><A HREF="brauhelp.HTM#BEGIN">
1 <LI><A HREF="INTRO.HTM#BEGIN">
1 <LI><A HREF="#zxword">
1 <LI><A HREF="#viewer">
1 <LI><A HREF="#sysmon">
1 <LI><A HREF="#prog">
1 <LI><A HREF="#opred">
1 <LI><A HREF="#new">
1 <LI><A HREF="#mnogo">
1 <LI><A HREF="#kursor">
1 <LI><A HREF="#futur">
1 <LI><A HREF="#filer">
1 <LI><A HREF="#dss">
1 <LI><A HREF="#celi">
1 <LI><A HREF="#appman">
1 <LI><A HREF="#WALLPAPR">
1 <LI><A HREF="#VIRMEM">
1 <LI><A HREF="#VIEW">
1 <LI><A HREF="#TEXT">
1 <LI><A HREF="#TECH">
1 <LI><A HREF="#STRUCT">
1 <LI><A HREF="#SPISK">
1 <LI><A HREF="#OPTION">
1 <LI><A HREF="#MINCLOCK">
1 <LI><A HREF="#MESSAGE">
1 <LI><A HREF="#MENU">
1 <LI><A HREF="#INTRO">
1 <LI><A HREF="#GRAFIX">
1 <LI><A HREF="#GENS">GENS4B
1 <LI><A HREF="#FORM">
1 <LI><A HREF="#FILE">
1 <LI><A HREF="#EMULMOUS">
1 <LI><A HREF="#CURSOR">
1 <LI><A HREF="#BUTTON">
1 <LI><A HREF="#BASEPROG">
1 <LI><A HREF="#AUTOR">
1 <LI><A HREF="#ABORT">ABORT</A>
1 <LI><A EXEC="#st">
1 <LI><A EXEC="#sk">
1 <LI><A EXEC="#lu">
1 <LI><A EXEC="#bo2">
1 <LI><A EXEC="#bo1">
1 <LI> <A HREF="htmtoken.C#begin">
1 <IMG MONO SRC="bobface.C#1"></A> 
1 <EXEC="PT_PLAY.C#3L:bobov2.SCR">
1 <EXEC="PT_PLAY.C#3L:bobov1.SCR">
1 <EXEC="PT_PLAY.C#2L:FC2.C">
1 <EXEC="PT_PLAY.C#1L:VOBLA.C">
1 <EXEC="PT_PLAY.C#1L:FC1.C">
1 <BODY> �<A HREF="#about">
1 <A NAME="text"></A>
1 <A NAME="st">
1 <A NAME="sk">
1 <A NAME="new"></A>
1 <A NAME="music"></A>
1 <A NAME="lu">
1 <A NAME="bo2">
1 <A NAME="bo1">
1 <A NAME="art"></A>
1 <A NAME="about"></A>
1 <A NAME="WORK"></A>
1 <A NAME="WALLPAPR"></A>
1 <A NAME="VIRMEM"></A>
1 <A NAME="VIEW"></A>
1 <A NAME="TEXT"></A>
1 <A NAME="TECH">
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1 <A NAME="STRUCT"></A>
1 <A NAME="SPISK"></A>
1 <A NAME="RESID"></A>
1 <A NAME="OPTION">
1 <A NAME="MINCLOCK"></A>
1 <A NAME="MESSAGE"></A>
1 <A NAME="MENU"></A>
1 <A NAME="MAIN"></A>
1 <A NAME="INTRO"></A>
1 <A NAME="HYPER"></A>
1 <A NAME="HYPER">
1 <A NAME="HTML"></A>
1 <A NAME="GRAFIX"></A>
1 <A NAME="GENS"></A>
1 <A NAME="FORM"></A>
1 <A NAME="FILE"></A>
1 <A NAME="EXPAND"></A>
1 <A NAME="EMULMOUS"></A>
1 <A NAME="CURSOR"></A>
1 <A NAME="BUTTON">
1 <A NAME="BEGIN"></A>
1 <A NAME="BASEPROG"></A>
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1 </OL></UL>
1 <#ERRORS C
1 ;data=intro10.???
1 ;A@CBD$#!" x
1 ;---------------------
1 ;#DISPET C
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1 :SYS.GRP C
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1 :5030/41.30+
1 : U.S.GOLD & SEGA,
1 : Denis Bark
1 : Aleksandr Majorov (*MAS*)
1 : Aleksandr Majorov ('
1 : Aleksandr Majorov ($
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1 : <BODY>.
1 : <TO RAM="EFFECT.BIN#">
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1 9VIRMEM C
1 9=ZXW Cj
1 8virmem C
1 8intro17 M/
1 8888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888882
1 888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
1 8888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
1 8888888888888888888888888888888
1 88888888888888888888888888888
1 8. TURBO SKATE FIGHTP
1 8*PRESENTC
1 7intro10 C`m
1 7GAMES G
1 7EXPINTROC
1 7. TURBO SKATE FIGHTER?
1 60,56,130,66,68,130,66,64,198,66,56,170
1 6,116,152,9,68,164,8,70,144
1 5t5 Ce
1 5T2 C6
1 5=BATCH Cj
1 5 6 7 8[
1 4introapdS;
1 452:RAMDISK FULL
1 3wfw3wwfUUU
1 3pNpBpBt,t5t>tJtSr
1 3intro18 Tp
1 3T4 C
1 33Uf"Uw""wwfUwwUU
1 32,32,32,32,32,32,56,56,56
1 32,144,128,129,142,151,128,159,0,0,0,0,0,0,0
1 2nd parameter:
1 2intro16 S;
1 2hn*:n#":n
1 2:WORK.GRP
1 250:BITMAP APPFILE NOT FOUND
1 23409 JP MOVDATA
1 23403 JP SYSTEM
1 23402 MOVDATA BANK
1 23401 API BANK
1 23400 DSS BANK
1 23399 USER BANK
1 2#L3 C
1 1st parameter:
1 1qaqaqaqaqa1a
1 1intro15 B@
1 126,4,146,66,4,130,66,68,130,66,56,130,0,0,0,0,0,0,0,0,0
1 11,101,136,9,68,168,6,116,144,0,0,0,
1 1,5,4,5,7,5,10,5
1 1,2,4,2,7,2,10,2
1 0intro14 S;
1 0008000000000000080800000008000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
1 000800000000000008080000000800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
1 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1 0,0,0,0,0,0,0,0,0,0,0,0
1 0,0,0,0,0,0
1 0#L0.1 C
1 .TOM FILE NOT FOUND
1 .S 36864,CIp
1 .P 49152,CA
1 . Macro Modem
1 .
1 -intro13 M/
1 -LAV-'a (mix from
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1 *6n+"6n*:n+":n:?n
1 *6n#"6n*:n#":n:?n
1 *+,-./0123456789:;<=>?
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1 )T5 C
1 )41:NOT FREE APP DESCRIPTOR
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1 (h(h(h(h(h(h(
1 (dss C
1 (c) HomeBody 1995 St.Petersburg
1 (C) DOMEN MCMXCV
1 (812) 151-44-43,
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1 "10 cls : 20 print 2*2
1 """wDw3w""
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1 !TOM.A C
1 virmem.SWP
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1 preboot 0/11
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1 kempston-
1 ivan.HTM
1 in Kazan?
1 html error:
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1 filename.HTM#label
1 cheat mode
1 boot.B(0/10)
1 Zx-Spectrum'a:w
1 Zx-News 11
1 Zx-News 10
1 Zx-News 09
1 ZX-NEWS 06
1 ZX-NEWS 05
1 ZX-NEWS 04
1 ZX-NEWS 02
1 ZS 256 Turbo
1 USR 34000,
1 TEXT VIEWER
1 Stationy5q
1 Scorpiony
1 SYSTEM VIEWER
1 SURPRISE
1 STARTUP.TXT
1 RETRY,IGNORE,ABORT?
1 RAMD,ZX-WORD
1 Pink Floyd,
1 Pink Floyd
1 MULTIMEDIA </CITE>
1 L:SCREEN.SCR
1 Kempston Mouse :
1 Kempston Joystick:
1 Kempston Mo
1 Internet.
1 HTML (HyperText Markup Language)-
1 HTML </CITE>
1 Flash Tracker for Sound DrivePT
1 FILE BRAUICO.DAT NOT FOUND
1 Enter Break
1 EMULMOUS.COM,
1 EFFECT.BIN
1 Digital Reality0g.
1 Digital Reality
1 DOMEN SPR.
1 Creative Soft Lab
1 BBS_list|
1 BBS_list
1 Amadeus Wakson, 1996bv
1 Aleksandr Majorov, 1996x'
1 A:HomeBody.W
1 >EDIT SONG< <Q>
1 <IMG MONO SRC="htmstand.SPR#4">
1 <CODE> 2
1 <CITE>EXTEND+A</CITE>
1 <CITE>"S"</CITE>
1 <CITE> 1
1 <A NAME="MAIN"></A>
1 </EM></CITE>
1 </CITE><BR>
1 : [ ]
1 : EXTEND+M
1 : Q A O P M
1 7. TURBO SKATE FIGHTER7
1 40000 (#9C40).
1 4. MICRO WINDOWS V1.1pr@r
1 299-72-62
1 26134 0/11
1 2 (KEMPORT).
1 1990 MOA B-Disk version.
1 1986 Technology Research Ltd.
1 - Q,A,O,P,M
1 - EXTEND+M
1 (track/sector).
1 (kempston mouse)
1 (WALLPAPR.COM)
1 (Igor Gruzdeq
1 (EMULMOUS.COM)
1 (818) 183-1358,
1 (2:5030/41.30-
1 'Word not found'.
1 'TO RAM' ERROR
1 'Enter'-ZX WORD
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1 <HEAD>
1 <BODY>
1 <A HREF>,
1 <A HREF="URL">
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1 </TITLE>.
1 </HEAD>.
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1 </BODY>.
1 &#60&#61&#62
1 "1"(#31)
1 !"#$%&'()*+,-./0123456789:;<=>?@
1 World-Wide Web
1 Wait-PageAuto-Roll
1 WALLPAPR.COM
1 SGML (Standard
1 Napoleon'
1 MYFILE.SPR
1 Internet
1 FLASH TRACKER v
1 CAPS+S)
1 CALL 40000.
1 <IMG SRC="bobcrazy.C#7">
1 <IMG SRC="bobcrazy.C#4">
1 <IMG SRC="bobcrazy.C#1">
1 /speed:X -
1 (Nick Skach
1 (40000-48000
1 <HTML>
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1 <A HREF="#LABEL"><IMG SRC="FILE.SPR#1">
1 </HTML>.
1 </A>
1 ZX128 -
1 HTML.
1 HTML,
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1 8 <A HREF="#EXPAND">
1 7 <A HREF="#ATHER">
1 11 EXEC error
1 10 File BRAUICO.DAT not found
1 (tags)
1 (CERN),
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1 label
1 filename.SPR#label
1 ZS256 -
1 XOR A ;
1 URL: filename.ext#label[string]
1 URL: filename.ext#
1 URL (Uniform Resource Locator -
1 RTF (Rich Text Format).
1 ORG 40000
1 LD (DISK+1),HL
1 LD A,5 ;
1 JR Z,PROC_2
1 JR Z,PROC_1
1 Hyperlink (
1 HTML(Hupertext Markup Language -
1 HTML browser (
1 CP "2"
1 CP "1"
1 <CODE> 2
1 <A HREF="#art">
1 9 RAMD full
1 8 'TO RAM' error
1 7 Bookmark set
1 5 Label not found
1 4 To many objects
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1 2 Bad URL
1 1 Syntax error
1 06.08.96 /
1 <TITLE> EXAMPLE &60/TITLE>
1 <TITLE>
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1 <IMG MONO SRC="MYFILE.SPR#2">
1 <IMG SRC="MYFILE.SPR#1">
1 <HTML>
1 <HR>.
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1 <BODY>
1 </HTML>
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1 #0D#0A,
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1 <EXEC="ANIMA.C#1S:439L:bobcrazy.C">
1 <EXEC="ANIMA.C#1S:135L:bobcrazy.C">
1 <CITE>
1 <A HREF="#music">
1 8 8 PPPPXPPPPPX@x
1 SETUP
1 BRAUICON.DAT
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1 HTMLBRAU.COM
1 BRAUICON.DAT
1 <HTML>
1 8
1 CAPS+P
1 Ko
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1 </SAMP>
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1 <CITE><EM>
1 <CITE><EM>
1 <SAMP>
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1 DSS 1-22,28,33
1 </CITE>
1 </CITE>
1 1-22,28,33
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1 PT_PLAY
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